Most games with built-in FPS counters will use a key combination or console command to toggle the FPS counter, see game-specific articles for details. 4.5 HDMI signal overclock on 60 Hz displays that also have VGA portsįPS counters are a simple way of measuring the frame rate of a game, and showing average FPS over a short period of time.Also, keep in mind that games are interactive media so a higher frame rate might not only look different but also feel different when interacting with the game. Content on YouTube and GIFs are usually bad to compare as the overall quality might be lowered as a result of the compression applied, or only showing FPS to a certain degree GIFs have a maximum of 50 FPS, YouTube might default to 30 FPS for playback, and most movies are filmed at 24 FPS. There are several different ones, including websites (listed below), GIFs, and 60 FPS videos on YouTube. To better perceive and understand the difference between various frame rates, some form of comparison media can be used. A side effect of the complicated nature of rendering and the factors involved is that problems with the frame rate of a game or multiple games might not always be easy to solve, and may at times not even have a solution. Although generally more powerful and expensive hardware will have a higher frame rate, and vice versa. The newer the game and the higher the graphical settings, the harder the computer will have to work to render the frames, which results in a lower overall FPS.
The achieved frame rate is different for every game and setup and depends on both software and hardware as rendering is quite complex with multiple factors involved. Many games do offer simulated motion blur as a graphical option but this can distract even more as the player might be unable to clearly see what happens on-screen in fast-paced sequences. This makes it easier to notice jerky movement, while in other media motion blurring occurs naturally. This perception of the game experience is because games are interactively controlled and frames are generated as still points in time with no natural motion blur. High frame rates look good - smooth and fluid low frame rates look bad - uneven and laggy. It is a general concept not unique to computer video games, although it is an important aspect for video games as it can affect the quality of the game experience. Frame rate or frame frequency, often measured in frames per second (FPS), is the frequency (rate) of which frames (images) are rendered at.